An agile team consists of everyone it takes to deliver value to the customer. The typical team consists of analysts, developers, and testers. Of course the team is not limited to these roles. The team could also include technical documenters, DBAs, or whoever else has a hand in creating value.
In traditional organizations, "team" is defined as a functional group. The development "team", the "testing" team, the "analyst" team, etc. This makes sense in a traditional, waterfall-ish environment.
In an agile, cross-functional environment, it is not helpful to define "teams" around functions. Okay, "maybe" its okay in a production support capacity, but that's still pushing it as there will still need to be cross-functional work with production support.
Teams have a common, unified goal. Functional "teams" do not. For example, a functional "team" that consists of a dozen Java programmers, with each programmer on a different project, can hardly be called a "team". They have no common goal, other than to adhere to the (hopefully) high development standards that have been put in place.
I propose that instead of calling these functional groups "teams", we call them communities. Here's a simple definition of community that I found on dictionary.com: "A group of people having common interests". The Java "community" will work together to make sure that they have common standards of excellence, share knowledge and experiences, and provide each other guidance as needed. However, these people will have different goals, depending on the project on which they have been assigned.
Monday, November 9, 2009
The Cross Functional Team vs. the Functional Community
Labels: community, cross functional, functional teams, teams
Sunday, November 8, 2009
Up Front & Iterative Planning
You know the question..."what kind of projects are best suited for agile?". To me, this is the same as asking "what kind of projects are best suited for empowered teams, technical excellence, servant leadership, reducing waste?". Would there ever be a time when you would not want these things? I know, that is a very smart-allec response, but I just can't help myself.
I then ask "what's the other option?". This surprisingly stumps people when I ask this. We all know there is no such thing as "true" waterfall in software. So, to help them along, I clarify what I "think" they are asking which is "what kinds of projects are best suited for big, upfront planning and design vs. iterative & incremental delivery?". People almost always agree with the restatement of the question.
I believe that everything can and must be done iteratively and incrementally in software. However, the level of "up front" may change with the type of project. Gutting out an old accounting system and replacing it with an Oracle or Great Plains solution will require more up-front planning and analysis than a green-field Web 2.0 social networking application.
So, fellow agilists, "up-front" is not a bad word, it has to be done. We know this already with release planning, and even sprint planning, we just don't call it "up-front". Just be careful...VERY careful. You run the risk digressing into waterfall. At times, there will need to be more "up-front" than other times. Always be asking yourself, "what is the soonest we can deliver value to customer?".
Labels: agile, analysis, big up front, planning, scrum, traditional, waterfall
Sunday, August 16, 2009
Sweet Exercise to Teach Empowerment and Self-Organization
- Straws
- Paper fasteners
- Paper copies of the pinwheel pattern to cut out
- Scissors
- Markers
- Paper punch
- Shoe-box size plastic containers (to hold the supplies at each table)
Round 1
[slide 1]
- Cutter - owns the scissors and completes the cutting
- Decorator/Designer - owns the markers and creates the design for the pinwheel
- Hole Puncher & Paper Fastener - owns the hole puncher and the paper fasteners
- Folder - does any necessary manipulation or folding of the paper during the creation of the pinwheel
- Tester - tests the pinwheel when it has been finished. Verify that it has been decorated and that it at least moves a little when someone blows.
- Manager - responsible for telling each team member what to do. The manager will communicate the tasks to the team members. The team members are not allowed to see the instructions.
- At your table there is a box. Each box contains the instructions and the supplies.
- No one is allowed to step outside their role.
- The manager is the only one that can speak, by instructing the team members. Each team member is only allowed to speak to the manager.
- If the pinwheel fails testing, the tester must hand the pinwheel back to who they think caused the “bug”.
- Manager, you are now a servant leader. Please do whatever it takes to help the team.
- Team members are allowed to help others out.
- You can cross role boundaries.
- Everyone can read the instructions. You can use the instructions as a guideline, but you can now be creative in how you create the pinwheels.
- First, take 2 minutes to discuss how you will work together to be more efficient. Then, you will have 5 minutes to create as many pinwheels as possible.
- Cut-out the pinwheel on the solid lines only.
- Decorate both sides of the paper pinwheel.
- Cut the dotted lines from the four corners to the center circle. Try not to cut into the center circle.
- Use the hole punch to poke a hole through the four tiny dark circles. Use the hole punch to poke a hole through the straw about 1/2 inch from the top.
- Hole punch the middle of the center circle on the paper pinwheel where the dotted lines converge.
- Make the holes on the four points meet at the center circle.
- Push the ends of the paper fastener through the holes on the pinwheel. Then push the fastener through the center circle.
- Place the straw on the back side of your pinwheel and push the ends of the fastener through the hole in the straw. Open-up the fastener by flattening the ends in opposite directions.
- Test the pinwheel to ensure it is functional. If the pinwheel is not functional, determine which step you need to send it back to in order to gain functionality. Repeat testing again until pinwheel is “complete”.
Monday, July 27, 2009
The quest for the perfect agile tool
I've been searching off and on for the perfect agile tool for years. My "dream" tool would be a one stop shop for releases, stories, tasks, acceptance criteria, test cases, points, etc., etc. Oh, and by the way, it would be INTUITIVE.
When I enter a new team, I start the search over, and almost always end up back to stickies and/or spreadsheets. Currently I am using Acunote (http://www.acunote.com), and it seems to be doing the trick. It's missing a lot of things, but it's good enough for our purposes.
I've learned to not worry about tools until there is a solid foundation. The right team (technical lead, Product Owner, Scrum Master) and a product backlog must be in place first. Then, the core Scrum team can be formed because it is clear what needs to happen. Once the Scrum team is in place, ensure they are self-organizing. NOW, it's okay to start looking at tools ... as a team.
In the meantime, my quest will continue, and maybe someday that perfect agile tool will surface. But, if it doesn't, I'll just stick to stickies and spreadsheets and be happy!
Labels: agile tools, foundation, scrum
Saturday, July 25, 2009
What makes a successful waterfall project?
I recently posted a question on linked in wanting to hear from people who have either led or been a part of a successful waterfall project.

